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7 v 7 Intramural Flag Football. Official NIRSA Flag Football Rules will be used, with the following modifications:
Kickoffs from the 15 yard line- If any player crosses the kickoff zone will result in a 5 yard penalty will be added on to the end of the return.
There are NO fumbles!!! When the ball hits the ground the play is dead and it is a loss of down.
You can rush the QB as soon as he hikes the ball.
The field is divided into 4 zones which allows for three first downs. Teams will have four (4) downs to reach the respective zone.
Playing time and intermissions: A game shall consist of 2 20 minute halves with a 5-minute intermission.
The clock will run continuously during the first 18 minutes of each half. During the last 1 minutes of each half, the clock will stop if the following occurs:
A defensive player may not hold, push, or knock down the ball carrier in an attempt to remove the flag, nor shall an offensive player hold, block, or run through a defensive player trying to remove the flag belt.
When a runner loses his/her flag belt, either accidentally or inadvertently, play continues. The deflagging reverts to a one-hand tag of the runner.
If a punt is to be made, the team punting must announce it before the down starts. The punter CANNOT be rushed!! Defensive and offensive teams must have 4 players on the line of scrimmage until the punt is made. After receiving the ball the punter must put the ball in play within 5 seconds. Quick kicks are illegal. Penalty: Delay of game.
The player who receives the snap must be at least 2 yards behind the offensive scrimmage line. Direct snaps are always illegal (under center).
The offensive team must have a minimum of four players on the line of scrimmage. All line men are eligible receivers.
It is illegal to steal or attempt to steal (strip) the ball from a player in possession. The object of the game is to deflag a ball carrier, not to steal the ball. Penalty: 10 yards from the end of the run.